sgtsammac
Ruler of the United Kingdom
Death to the kingdoms enemies.
Posts: 2,988
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Post by sgtsammac on May 12, 2012 16:30:07 GMT
Alright guys, how would you like economy upgrades to be done? - As they currently are.
- As they currently are but with a few changes to cost and what you get from it.
- As they were prior to the reset but at 5% rather than 10%.
- As they were prior to the reset.
- Or....
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AgentFawkes
Leader of the DPR
Operative Anton Kyznetsov
Posts: 1,057
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Post by AgentFawkes on May 12, 2012 16:32:33 GMT
I think it should be something of a drop every time, like the first 10k gets you 10%, next is 8%, 6%, etc... just an idea.
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Post by IcyNudibranch on May 12, 2012 16:48:28 GMT
I don't really care which system we use, but, if we keep the current system, eliminate the total income cap part. We are already capped by the tier system and how many countries we control. If we go back to the old system, then the income cap should be more fluid. Possible equation:
Income = Number of countries/10 x 5000000.
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Post by ProkAdama on May 12, 2012 16:57:30 GMT
Also, the original price you give the country (for example 5.5k) sticks with it throughout all upgrades. It shouldn't be that way because you can always fix up a country from bad economy to good economy, no matter what.
Also, people who start in locations full of low paying countries will always be lesser in power than one that starts in an area of first world high payers.
Maybe, we shouldn't go with numbers so low as 5.5k but set all prices between 6.5k-7.5k so that it didn't matter where you start/what you conquer and so that final economy tier of the country was relatively equal to other countries, no matter if third world or first.
This would also bump all existing 6.5k-prices to 6.5k, if we go through with this. I personally think this would equal out opportunities for many (aka rodrig in Africa could be equal to Icy or me without owning many more countries.)
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shark
Battle Mod
You can't always do what's right. You can always do what's left.
Posts: 1,167
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Post by shark on May 12, 2012 21:45:01 GMT
I say no more changes. It'd be nice, if like prok said, we could equalize all countries at the top. Then again, this system encourages more conquest, which I think is what mal was going for.
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Post by ProkAdama on May 15, 2012 21:12:50 GMT
Wait... I'm guessing my suggestion was taken or something?
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sgtsammac
Ruler of the United Kingdom
Death to the kingdoms enemies.
Posts: 2,988
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Post by sgtsammac on May 16, 2012 5:09:27 GMT
No.. Its just that no action has been taken yet.
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Post by ProkAdama on May 16, 2012 10:36:51 GMT
So are we using current method or what?
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sgtsammac
Ruler of the United Kingdom
Death to the kingdoms enemies.
Posts: 2,988
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Post by sgtsammac on May 16, 2012 14:13:15 GMT
"No.. Its just that no action has been taken yet."
That implies that NOTHING HAS BEEN CHANGED YET.
Try some common sense, at this time we are still using the old method.
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Sgtsammac
Ruler of the United Kingdom
Admin Acc
Posts: 3,288
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Post by Sgtsammac on May 16, 2012 17:52:50 GMT
Prok has a point actually, I'm ok with bumping countries up to 6.5k. First world countries and those with high potential can be 7.5k. It'll take effect in the next income as a boost in the global economy, so it's not like you'll get back pay or something.
While I do want more conquest, it'll be hard for a low worth area nation to expand on an unusually small budget.
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Post by yondiame on Jun 29, 2012 3:45:31 GMT
So as Prok said "So are we using current method or what?" Sorry for the late post (I've been wondering about this.)
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Post by asrodrig on Jun 29, 2012 3:58:30 GMT
Economies will be improved as follows. Tier 0: Base Income Tier 1: $100,000 ~ imparts a 50% increase in territory income. Tier 2: $200,000 ~ imparts a 50% increase in territory income. Tier 3: $400,000 ~ imparts a 100% increase in territory income. Tier 4: $800,000 ~ imparts a 100% increase in territory income. Tier 5: $1,600,000 ~ imparts a 100% increase in territory income.
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Post by yondiame on Jun 29, 2012 7:06:52 GMT
Thank you
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