shark
Battle Mod
You can't always do what's right. You can always do what's left.
Posts: 1,167
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Post by shark on May 11, 2012 17:41:12 GMT
I've had this idea mulling around for a while, and discussions in Honduras gave me some thoughts. What if we implemented an attack option where the attacker would have x amount of turns to sabotage key military or industrial assets, which would allow their main force to sweep into the territory uncontested? The attacking force would have to be small enough to be able to move covertly, and any strategic blunders on the aggressors side would be disastrous. I think we would want to set it so only top tier troops would be able to carry out these missions, so we'd all have to get a bit richer before this is even an option. I'd want the battle mod to spike up the difficulty for these missions, it would take a near perfect operation to succeed. This would be justified, as the attacker could send in a relatively small, cheap, force and get a country out of it. What are your thoughts? I understand it'd be hard to implement on a forum game like this, but I'd like to give it a try.
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sgtsammac
Ruler of the United Kingdom
Death to the kingdoms enemies.
Posts: 2,988
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Post by sgtsammac on May 11, 2012 19:00:07 GMT
I quite like this idea, gives more purpose to Air Assaults and Special Forces when you upgrade some weapons and purchase them to make special forces.
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