shark
Battle Mod
You can't always do what's right. You can always do what's left.
Posts: 1,167
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Post by shark on Feb 19, 2012 20:15:54 GMT
200 standard rifles 50 marksmen 10 AT rifles 50 LMG's (25 of each) 10 HMG's 5 artillery 2 Airships prepare for battle along the Brazilian border, and will invade tomorrow
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AgentFawkes
Leader of the DPR
Operative Anton Kyznetsov
Posts: 1,057
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Post by AgentFawkes on Feb 20, 2012 7:55:07 GMT
(I'lll mod this tomorrow, k? It's like 2 am and I'm beat. I promise, though )
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shark
Battle Mod
You can't always do what's right. You can always do what's left.
Posts: 1,167
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Post by shark on Feb 20, 2012 8:03:20 GMT
haha thanks man. have a good sleep.
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AgentFawkes
Leader of the DPR
Operative Anton Kyznetsov
Posts: 1,057
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Post by AgentFawkes on Feb 20, 2012 21:15:30 GMT
Sorry, I just need another hour or so, then I'll be ready.
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AgentFawkes
Leader of the DPR
Operative Anton Kyznetsov
Posts: 1,057
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Post by AgentFawkes on Feb 21, 2012 2:17:54 GMT
(Little late, but I just got back, sorry.) The Bolivian military is caught off guard and struggles to arm itself. Its units include: 120 Riflemen 15 Lever action shotguns 35 HMG guns 12 artillery cannons 2 Crop-Dusting planes with guns mounted on them The Bolivians hold out in an area like this: Except there is a large bridge connecting both sides. Your troops are positioned in El Choro, while your enemy occupies Poopo.
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Post by ProkAdama on Feb 21, 2012 2:29:11 GMT
Don't you think that the scale is way too big?
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AgentFawkes
Leader of the DPR
Operative Anton Kyznetsov
Posts: 1,057
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Post by AgentFawkes on Feb 21, 2012 2:58:42 GMT
It's basically just a canyon over a river with a large bridge connecting the 2 sides.
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Post by ProkAdama on Feb 21, 2012 3:00:37 GMT
Ah I see.
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shark
Battle Mod
You can't always do what's right. You can always do what's left.
Posts: 1,167
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Post by shark on Feb 21, 2012 3:29:53 GMT
alright sorry I was super tied up today. I dug up the map on google, so it's about 10 km between the cities. artillery moves up about 2km outside El Choro and begin bombarding the area behind the bridges. 5 HMG's stay behind with them to counteract the cropdusters, should they head for the artillery the airships split up north and south to attempt to get an exact position on the enemy artillery and to spot for friendly artillery 10 marksmen and the remaining 5 HMG's line up along the edge of the canyon the remaining 40 marksmen, the LMG's and 150 riflemen position in two groups to prepare to cross the bridge's, but not before recon is gathered from airships and marksmen remaining riflemen move into the lowlands (is crossing the river sans-bridge possible?) all snipers have orders to concentrate fire on HMG's until artillery positions are revealed. AT rifles are prepared to engage artillery when possible.
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AgentFawkes
Leader of the DPR
Operative Anton Kyznetsov
Posts: 1,057
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Post by AgentFawkes on Feb 21, 2012 5:11:29 GMT
The crop dusters don't make it very far, trying to take out your airships right off the bat. One airship is hit as it lifts off, but both crop dusters are then ripped apart. zThe remaining airship heads south as per orders.
Your soldiers position themselves at the ridge and at the start of the bridge, seeing some movement at the other side. They THINK there aren't many soldiers across the bridge, but the airship has not made it to the other side yet. They do notice a small side path that could handle maybe 30-40 soldiers, but no more.
Your marksman do manage 7 kills on the HMGs from a remarkable distance, but even at that distance, it isn't likely to repeat, as the HMGs retreat some.
Overall, as your soldiers move up to the bridge, only 14 riflemen and 7 LMG's are hit by the enemies, along with the airship that was destroyed at the start.
(I noticed that you don't actually have an AT rifle made...)
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shark
Battle Mod
You can't always do what's right. You can always do what's left.
Posts: 1,167
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Post by shark on Feb 21, 2012 5:55:43 GMT
yeah I bought the AT rifles from Nippon. the remaining Airship continues on it's path, elevating out of range of the HMG's 3 artillery focus on the area where enemy soldiers were seen, and the remaining 2 widen their target zones in an attempt to flush out hidden troops. the soldiers in the lowlands attempt to cross the path in groups of 25, with the second group covering the first group as they get into cover and vice versa. Snipers and HMG's focus on any enemy troops across the bridge. understanding that enemy artillery is likely to be sighted in to the bridge, my soldiers positioned to cross the bridges hold position and dig in, still waiting for an assessment of the enemy artillery. 5 HMG's that where guarding the artillery join up with the group of soldiers dug in before the bridge.
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AgentFawkes
Leader of the DPR
Operative Anton Kyznetsov
Posts: 1,057
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Post by AgentFawkes on Feb 21, 2012 6:31:29 GMT
The artillery is holed up in the village of Poopo, firing around the center of the bridge. The bridge seems stable enough to withstand the bombardment. The airship confirms this, and also spots the bulk of the enemy troops amassed at the end of the bridge. It seems fairly tight packed, but the unit count doesn't match initial reports. Some are likely setting an ambush somewhere. Your artillery causes some mass damage before the enemy either spreads out and digs in, or retreats.
Your troops make it safe to the river bed, and cross. An even smaller path, maybe 10 wide, leads to the flank of the soldiers at the bridge.
Your snipers take out more of the enemies MGs, leaving them at half-count (About 18) and your artillery takes out another 37 rifle men and 6 shotgunners.
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shark
Battle Mod
You can't always do what's right. You can always do what's left.
Posts: 1,167
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Post by shark on Feb 21, 2012 6:45:09 GMT
The airship begins bombing the artillery in an attempt to destroy, disable, or at least pin them down. 10 LMG's trade places with 10 soldiers in the lowlands, once they are down there they organize the 50 men into squads of 10, 2 LMG's and 8 standard soldiers each. They prepare to rush the small path. My artillery widens it's target radius, attempting to expose or kill reinforcements. bombardment on the actual enemy position ends. My main army moves up to the first third of the bridge and begins engaging enemy troops.
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AgentFawkes
Leader of the DPR
Operative Anton Kyznetsov
Posts: 1,057
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Post by AgentFawkes on Feb 21, 2012 15:10:19 GMT
You lose 24 riflemen, 13 LMGs, 1 HMG, 7 marksman, and 2 AT rifles moving up, but have given your men a huge range advantage. Your airship obliterates the artillery, having no aerial cover to defend themselves. The artillery continues to bound the Bolivians, leaving them at about 30% of each unit type, sans aircraft and artillery. Your flanking squads from the lower valley have all arrived safely at the top, about 1/4th of a kilometer from the enemy at the end of the bridge.
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shark
Battle Mod
You can't always do what's right. You can always do what's left.
Posts: 1,167
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Post by shark on Feb 21, 2012 16:01:19 GMT
The marksmen and HMG's on the bridge are ordered to hold position, with firepower priorities set at the remaining enemy HMG's. The other soldiers on the bridge are ordered to move up very slowly, using any possible cover and providing extensive covering fire with LMG's and their rifles. Artillery tightens it's target radius around the visible Bolivian forces again Flanking squads are ordered to move very quietly across their small path, keeping to their 10 man squads. they spread out concentrated to the south of the Bolivians (to avoid friendly fire) and hold fire until all squads are in position, then open up. If they are spotted prematurely, they have orders to dig in and open fire at the mouth of the pathway. The airship begins moving towards the north of the Bolivian forces, to provide support and recon when it arrives.
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shark
Battle Mod
You can't always do what's right. You can always do what's left.
Posts: 1,167
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Post by shark on Feb 24, 2012 19:38:57 GMT
hey Martyr should I go ahead and call this one a timeout or are we gonna finish up?
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sgtsammac
Ruler of the United Kingdom
Death to the kingdoms enemies.
Posts: 2,988
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Post by sgtsammac on Feb 24, 2012 19:46:12 GMT
i think that if you are getting modded the timeout is void, but if you want feel free.
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shark
Battle Mod
You can't always do what's right. You can always do what's left.
Posts: 1,167
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Post by shark on Feb 24, 2012 20:10:25 GMT
I'll give it a day, ok?
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sgtsammac
Ruler of the United Kingdom
Death to the kingdoms enemies.
Posts: 2,988
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Post by sgtsammac on Feb 24, 2012 20:15:07 GMT
Copy that.
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shark
Battle Mod
You can't always do what's right. You can always do what's left.
Posts: 1,167
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Post by shark on Feb 25, 2012 8:24:02 GMT
welp, I'm going to go ahead and call time out. Any ideas on what income bolivia should be worth?
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sgtsammac
Ruler of the United Kingdom
Death to the kingdoms enemies.
Posts: 2,988
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Post by sgtsammac on Feb 25, 2012 8:34:00 GMT
Okay gonna call it 4.5k It is one of the poorest countries in Latin America, however you can still put money in the economy to boost its income.
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shark
Battle Mod
You can't always do what's right. You can always do what's left.
Posts: 1,167
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Post by shark on Feb 25, 2012 8:36:59 GMT
yeah I figured as much on the income. thanks!
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sgtsammac
Ruler of the United Kingdom
Death to the kingdoms enemies.
Posts: 2,988
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Post by sgtsammac on Feb 25, 2012 8:49:16 GMT
No problem.
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