Post by Sgtsammac on Jan 23, 2012 11:54:57 GMT
Numbers will come into play for the most of it, but a strong strategy can always turn a tide.
If 100 soldiers face off vs 100 soldiers, both with equal quality rifles (Standard Rifles with no enhancements) then the winner is determined by strategy. The attacker posts first, then defender, then attacker again, and finally defender once more. This gives time to find flaws in plans, make retreats, or counter attacks. It also allows for feigned movements.
If the first 100 soldiers have superior weapons, they'll get an advantage.
Judgment is still going to be somewhat based on the opinion of the judges, but no outcome will be final until at least 2 judges have ruled, a third if tied.
A judge will be any staff member not involved. If all staff members are involved, a non involved player will be a mandatory 3rd judge. Staff members are chosen heavily on how much I trust them to be unbiased. (Players may always bring doubt on this to me in private and it will be taken into consideration during judging)
Invading a country will be comprised of at least 3 battles, larger countries, or heavily defended ones, may have more.
Generally, the attacker will choose what type of battle they'd like.
-Border Crossing (Required as first battle)
-Blitz (Fighting through as little distance, as fast as possible, to reach the capitol. Takes the least time, but also leaves the defender with the most surviving defense)
-Siege (cuts off trade to the capitol, or a major city. Lowers the daily income of the territory until the defender manages to break the siege. A siege lasting more than 5 days results in the sieger gaining the territory via forced surrender. This is good for whittling down the defender's forces, and may be done multiple times.)
-Occupation (Take the capitol during the first set of movements, manage to hold it during the second. The forces you and the defender have left by this point are very important.)
Terrain will be important, it will be assumed that camo will fit the terrain, but soldiers native to a desert will fight better in one than soldiers native to a frozen tundra. This effect is lessened greatly after controlling a similar climate territory for 5 days. This makes breaking into a new climate area difficult, but once you're there it's not as much of an issue.
I may add more later.
If 100 soldiers face off vs 100 soldiers, both with equal quality rifles (Standard Rifles with no enhancements) then the winner is determined by strategy. The attacker posts first, then defender, then attacker again, and finally defender once more. This gives time to find flaws in plans, make retreats, or counter attacks. It also allows for feigned movements.
If the first 100 soldiers have superior weapons, they'll get an advantage.
Judgment is still going to be somewhat based on the opinion of the judges, but no outcome will be final until at least 2 judges have ruled, a third if tied.
A judge will be any staff member not involved. If all staff members are involved, a non involved player will be a mandatory 3rd judge. Staff members are chosen heavily on how much I trust them to be unbiased. (Players may always bring doubt on this to me in private and it will be taken into consideration during judging)
Invading a country will be comprised of at least 3 battles, larger countries, or heavily defended ones, may have more.
Generally, the attacker will choose what type of battle they'd like.
-Border Crossing (Required as first battle)
-Blitz (Fighting through as little distance, as fast as possible, to reach the capitol. Takes the least time, but also leaves the defender with the most surviving defense)
-Siege (cuts off trade to the capitol, or a major city. Lowers the daily income of the territory until the defender manages to break the siege. A siege lasting more than 5 days results in the sieger gaining the territory via forced surrender. This is good for whittling down the defender's forces, and may be done multiple times.)
-Occupation (Take the capitol during the first set of movements, manage to hold it during the second. The forces you and the defender have left by this point are very important.)
Terrain will be important, it will be assumed that camo will fit the terrain, but soldiers native to a desert will fight better in one than soldiers native to a frozen tundra. This effect is lessened greatly after controlling a similar climate territory for 5 days. This makes breaking into a new climate area difficult, but once you're there it's not as much of an issue.
I may add more later.