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Post by IcyNudibranch on Nov 6, 2012 4:02:55 GMT
We will continue to expand into southeastern Europe.
Infantry: 300 riflemen 100 grenadiers 100 carbines 100 snipers 50 anti-tank rocket launchers 50 anti-aircraft rocket launchers 200 light machine guns 100 heavy machine guns
Armored Vehicles and Artillery: 20 MBTs 20 IFVs 30 anti-tank APCs 20 anti-aircraft APCs 20 mobile artillery guns 30 mobile anti-aircraft guns 20 mobile SAMs
Aircraft: 15 air superiority fighters 10 light attack helicopters
Warships: 10 corvettes (Iosif Kunslav class) 10 frigates (8 Grzegorz Fentross class, 2 Leyland Class)
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sgtsammac
Ruler of the United Kingdom
Death to the kingdoms enemies.
Posts: 2,988
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Post by sgtsammac on Nov 7, 2012 21:02:35 GMT
Your troops are faced by:
200 Riflemen 20 Shotguns 3 Snipers 4 .50 AM Snipers
5 MBT's 10 Jeeps 15 APC's
3 Fighters (Multirole)
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Post by IcyNudibranch on Nov 7, 2012 22:12:56 GMT
We will engage the Croatians at a coastal town.
Two fighters, 10 snipers, and 20 carbine-equipped soldiers will be on scout duty to provide targeting information to our ships and artillery vehicles. Naval vessels, artillery, attack helicopters, and fighters will bombard the enemy positions. The air forces and anti-air vehicles and infantry on the ground should be on alert for any enemy fighters and quickly eliminate them to protect the Polish forces.
Armored anti-ground vehicles will then roll into the town and blow up any remaining vehicles or infantry positions, followed by anti-tank troops and main infantry in the APCs. Anti-air forces should stay back to continue providing protection from any remaining air units. Airstrikes should continue through this phase, but artillery bombardment should stop once the vehicles enter the town. Infantry should be on alert for enemy snipers and armored vehicles once they exit the APCs, and should take cover inside cleared buildings to protect themselves until the threat is eliminated.
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Post by IcyNudibranch on Nov 8, 2012 22:36:43 GMT
Bump.
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Post by IcyNudibranch on Nov 9, 2012 14:51:37 GMT
Timeout.
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