|
Post by yondiame on Jul 22, 2012 8:48:33 GMT
Cocoon sends: 100 standard infantry 100 marksmen 100 LMGs 5 wyrm fighters 5 light planes(Still don't have a name for it)interceptors 10 MBTs 5 OH-1s 5 Patrol boats 25 M101 APC 25 M104 APC Field of battle
|
|
|
Post by yondiame on Jul 22, 2012 19:01:35 GMT
bump.
|
|
sgtsammac
Ruler of the United Kingdom
Death to the kingdoms enemies.
Posts: 2,988
|
Post by sgtsammac on Jul 22, 2012 20:45:12 GMT
Really dude? Really, not even up 12 hours and you are bumping it...
|
|
|
Post by yondiame on Jul 22, 2012 21:37:26 GMT
My bump was 11hrs after the original post.
|
|
sgtsammac
Ruler of the United Kingdom
Death to the kingdoms enemies.
Posts: 2,988
|
Post by sgtsammac on Jul 22, 2012 21:44:22 GMT
My bump was 11hrs after the original post. EXACTLY!!! 11 is less that 12. Good for you, notice how most NORMAL people bump after about 24 hours, especially when your pretty much still top of the pile in that category.
|
|
|
Post by asrodrig on Jul 23, 2012 19:08:12 GMT
Hiding in the various warehouses and buildings is the following force: Your troops will start in the waters to the South, and will have to make their way to land.
|
|
|
Post by yondiame on Jul 23, 2012 20:50:18 GMT
I will have my units approach land during the dead of the night. When they reach land my marksmen will enter a building on pandan road, my APC will bombard any enemy infantry they see on pandan while my light plane hunts down any helicopters in the air and I will have my wyrms take out the SAMs. My tanks will patrol near the C&P car rental, my standard infantry and LMGs will take cover in the ASL shipyard.
|
|
|
Post by asrodrig on Jul 23, 2012 21:24:41 GMT
As your units approach, they are set upon by fire from the Singaporeans. However, since it is dark, you sustain few casualties and as an added bonus, the Singaporeans have given away their positions. Your APCs punish them, although not without drawing some rocket fire themselves. In the sky, enemy helicopters flee from your jets; three are shot down before the other two can make it to the safety of the SAM trucks. Your Wyrms, on the other hand, do not fare well against the SAM trucks. While two trucks are destroyed, it comes at the cost of four Wyrms, the last pilot fleeing before he too is shot down. Near the Car Rental, your tanks encounter a small pocket of infantry. While a few Singaporean Rockets find their marks, the soldiers are no match for the armored assault. At the shipyard, bullets are flying both ways in a deadly hailstorm. Since your snipers were in position early, you are able to gain some momentum, and the Singaporean forces begin falling back into the buildings. - 12 standard infantry
- 6 marksmen
- 9 LMGs
- 4 wyrm fighters
- 2 MBTs
- 7 M101 APC
- 3 M104 APC
|
|
|
Post by yondiame on Jul 23, 2012 21:52:19 GMT
My marksmen will set up like this taking out and infantry stupid enough to show themselves my M104s will approach the SAM trucks and open fire with their MK19 grenade launchers while my M101s will cover them with their .50 MGs.
|
|
|
Post by asrodrig on Jul 24, 2012 1:48:36 GMT
Your forces are able to continue pressing the Singaporeans back into the buildings with minimal losses thanks to the efforts of your marksmen. However, once inside, they quickly realize your positions, and lay hidden out of sight. Meanwhile, your APCs prove victorious against the SAM trucks, although the helicopters sulking around the site do some damage before being brought down. - 8 standard infantry
- 2 marksmen
- 9 LMGs
- 1 MBT
- 2 M101 APC
- 3 M104 APC
|
|
|
Post by yondiame on Jul 24, 2012 1:53:51 GMT
My APCs and MBTs will bombard the last known positions of the enemy with the help of my standard infantry and LMG infantry.
|
|
|
Post by asrodrig on Jul 24, 2012 2:04:05 GMT
The combined weight of fire from your armored vehicles brings the buildings down on the heads of the Singaporeans. Dawn's first light finds your soldiers moving among wreckage, finishing off any left alive. Congrats, you now own Singapore. 7k/day.
|
|