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Post by asrodrig on Jun 18, 2012 5:54:21 GMT
APA investigators, after interviewing President Jacques Kulos and poring over the evidence recovered from the comm center ruins in Bamako, have determined that one of the key players behind NARP resides in the capital city of Benin, Porto-Novo. The following force is being mobilized to capture the capital city and capture the NARP official. 130 KAR Type 69 Riflemen 20 Turico Mark 2 Snipers 30 KMG mk 2 LMGs 100 KMP mk 1 SMGs 20 KFI Warthog Rocketeers 20 KAC Bushbuck Main Battle Tanks 40 Savage Model 55 MICVs 10 Flycatcher Flak Guns 10 TAV Gorilla HMC 10 TAV Python MLRS 10 TAV Spitting Cobra BMLP 50 Weaver Model 79 Fighter-Interceptors 20 Stormpetrel SOLHs 20 AH-Hammerkops
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furturewarfare
Not a Noob
Leader of the American Federation BATTLE MOD
LRAM INC: Giving a world of hurt, one tank at a time.
Posts: 238
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Post by furturewarfare on Jun 18, 2012 20:12:40 GMT
The NARP Forces is pretty well prepared, units spread out throughout the Capital City hidden in strategic Positions. However some of their armaments are outdated. There is an Airfield a few Klicks outside of town and the planes there are preparing to sortie, however they are running a bit late. You have three turns to take control of the airfield before they take off
They will be defending with: 140 Infantry Armed with AK-type weapons 40 Marksmen armed with SVD-type weapons 20 Infantry with AT/SAM weaponry 20 HMG Nests 20 Stationary Artillery 40 Tunguska-esque SPAAG 15 MBTs 10 Heavy Gunships 10 Medium Gunships 10 MLRS Trucks 20 Stationary AA guns 20 Stationary Large AT guns
Reinforcements: 20 Fighters 55 Interceptors 15 Ground Attack Planes 10 Heavy Bombers
You will win this fight if you Succeed in completing the following objectives: -Take Control of the Capitol -Take out the HVT -Take Control of the Airfield
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Post by asrodrig on Jun 18, 2012 22:29:25 GMT
The Weavers move in towards the airfield, flying around the city rather than through it to avoid the AA units. They will saturate the airfield with autocannon fire, missiles, and bombs, hopefully eliminating all hostile aircraft before they are able to lift off and provide aid to the enemy forces within the city. Flycatcher Flak guns are stationed in a strategic location, where they can provide AA support over the city; should any aircraft make it past the Weavers, the Flycatchers will open fire. Meanwhile, in the city, locations of the stationary ordnance are radioed in to waiting Spitting Cobra BMLPs, and a salvo of missiles follows. Pythons will target enemy armor that poses a threat, and Gorillas will drop WP Incendiary Mortar Bombs on any exposed infantry. In the wake of the artillery strike, Infantry (wearing respiratory protection to protect themselves from the noxious phosphorus smoke) and Armor are to move into the city and neutralize all targets.
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furturewarfare
Not a Noob
Leader of the American Federation BATTLE MOD
LRAM INC: Giving a world of hurt, one tank at a time.
Posts: 238
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Post by furturewarfare on Jun 19, 2012 0:56:55 GMT
NARP Forces weren't fully expecting an attack on the airfield right away and quickly scramble their AA. 15 Stationary and 20 SPAAG's are deployed and Begin providing fire in the skies. Your Jet fighters do their best to avoid the large amount of Autocannon fire and SAM fire, however some are shot down. 10 Weavers are destoryed. Your loses were not for naught however, you managed to take out a few of the grounded planes. 5 Enemy Fighters destroyed, 10 Interceptors, 3 Ground attack, and 2 Bombers.
Infantry and stationary positions in the city are well dug in, making most of your Artillery fire ineffective, however you are able to take out a few soldiers. 10 Infantry lost. taking cover in Buildings and sand bags. AT guns are placed in Strategic Positions, Covering most intersections in the city. a few Guns are able to take out some of your MBTs and IFVs. 5 MBT's lost and 10 IFV's lost. MG nests and snipers are scattered around the city in buildings, and begin mowing at your infantry. 8 LMG soldiers lost, 20 SMG lost, 30 Riflemen lost. AA positions are stationed on Building Rooftops, ready to take out any Aerial targets that may come to try and engage. SPAAG's are stationed close to the Capitol to protect it. Medium Helicopters are using the wide streets to their advantage, flying below the building roofs, to avoid AA fire, giving strafing attack runs on exposed infantry and armor. 3 MBT's lost, 4 IFV's lost, 10 Riflemen lost, 2 LMG lost, 10 SMG lost. Enemy MLRS units take note of your Artillery, and begin firing slavo's in the general direction of where your missiles came from. 3 of each your artillery lost.
Total Friendly (Your) Losses: - 10 Weavers - 40 Riflemen - 10 LMG - 30 SMG - 8 MBT - 14 IFV - 3 TAV Gorilla HMC - 3 TAV Python MLRS - 3 TAV Spitting Cobra BMLP
Total Hostile (My) Losses: - 10 Riflemen - 10 Interceptors - 5 Fighters - 3 Ground Attack - 2 Bombers
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Post by asrodrig on Jun 19, 2012 2:12:41 GMT
Artillery teams are to redouble their efforts, focusing on Anti-Aircraft units and Anti-Tank units, particularly those causing problems at the airfield. Once the threat to the air units is diminished, the Weavers make another strafing run at the airfield. In the city, Incendiary weapons are used to full effect to flush out entrenched enemy troops.
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furturewarfare
Not a Noob
Leader of the American Federation BATTLE MOD
LRAM INC: Giving a world of hurt, one tank at a time.
Posts: 238
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Post by furturewarfare on Jun 19, 2012 17:51:50 GMT
Enemy Snipers posted on tall buildings are able to catch The Location of your MLRS unit and relay the coordinates to the Artillery Groups and they commence firing of the general area, hoping to deal a wide spread damage. Their efforts are quite successful, and your lightly armored units are unable to protect themselves from the large shells and rockets. 5 more of each MLRS unit are destroyed. But however, your efforts weren't completely unrecognized, as you were able to take out a few SPAAG units at the airfield. 4 SPAAG units lost.
(Question: What kind of Incendiary weapons are being used, and is the armor and infantry moving through the city or just infantry?)
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Post by asrodrig on Jun 19, 2012 18:30:41 GMT
Just about all of my armor has the ability to fire incendiary rounds. We're talking giant mortar bombs, autocannon rounds, and rockets. And both infantry and armor are in the city. As an aside, you really seem keen on killing off my units. I'd prefer if someone else took over from here.
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Post by ProkAdama on Jun 19, 2012 19:04:39 GMT
I realized that too, TBH. 10 Weavers themselves, imagine how much that costs.
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shark
Battle Mod
You can't always do what's right. You can always do what's left.
Posts: 1,167
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Post by shark on Jun 19, 2012 20:39:21 GMT
adding to that, Benin had better be a 7.5k income nation, if it can afford 20 Fighters 55 Interceptors 15 Ground Attack Planes and 10 Heavy Bombers
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Post by ProkAdama on Jun 19, 2012 21:08:46 GMT
I think Benin struck bullshittium.
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Post by asrodrig on Jun 19, 2012 21:19:17 GMT
Ease up, gents. Keep in mind that this is future's first mod, and to my knowledge, he hasn't been in many battles himself. So it's understandable if he's a bit unsure as to how battles work in this game. That being said, I'd rather have someone a little more experienced deal with this for now.
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furturewarfare
Not a Noob
Leader of the American Federation BATTLE MOD
LRAM INC: Giving a world of hurt, one tank at a time.
Posts: 238
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Post by furturewarfare on Jun 20, 2012 3:42:38 GMT
Okay, TBH i wasn't fully sure about the whole "nation income" and "Unit types" they have.
But lemme break it down for you.
1. Unless you implied it, but didn't mention it, it sounds like you didn't move you Artillery Units at all, in which case, if they have recons in high buildings, they can possibly see the origin (by way of trajectory calculations) of where the missile salvos are coming from, they should be able to hit the general area of where your MLRS units are located, and if you didn't move your Artillery units at all, it makes it all the easier to figure out where they came from. If you used a 'shoot and scoot' strategy with your MLRS units, it'd confuse the enemy and make it more difficult to track the position.
2. AT units are dug into buildings using them as cover. They are placed strategically though the city covering major intersections and if their shots are good enough, they could fire, and hit the tracks, wheels, or lower hull as the tank is coming around the corner. If you implied it, but didn't mention it, your units could be moving building to building, clearing each room/building, and slowly work their way to the location of the AT guns, and disable them, allowing your tanks to move through.
3. Mind you that the Airfield is quite a distance away from the city (I am not sure of the location of your MLRS units, but I assumed that they were close to the city) a 3km+ stretch is pretty damn hard to be accurate with unguided rockets (Unless they are guided missiles, which changes completely) but as far as I know, rockets are unguided.
4. Prok, mind you this guy has a huge income, he could easily pay for 10 interceptors. Also that he is a Large nation, and brought quite a bit of units into the battle, i feel that the battle should be difficult.
5. Fighter-Interceptors aren't going to be effective at ground strikes cause they are, well fighters, and thus their Air to ground stat sucks. and also the fact that Interceptor's have terrible maneuverability and thus make it harder to avoid AA and SAMs.
if i need to describe any other reasons as to why I made the decisions that I did, just ask.
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Post by ProkAdama on Jun 20, 2012 11:24:50 GMT
So what if someone has a large income? He worked to get it.
Bringing more units than he has? Well, what's the point of bringing more units to a battle then? To lose more? No, the reason he brought more is to make the battle easier, not harder.
Look, no one is going to go easy on you just because you are a small nation, or too hard if you are a large one. Lemme see... if America invaded Iraq, I don't think they would face more enemies than if Kuwait invaded Iraq. (Hypothetical)
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