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Post by asrodrig on May 23, 2012 5:46:02 GMT
Intel suggests that the African Independence Movement has been causing a stir in the country of Angola, right next door to the APA's home base of DR Congo. They have managed to plunge the country into violent civil war, and the goal of the United African Militia is to put an end to the conflict before the economy of Angola suffers unduly, and then claim dominance over the area. The force that will be used will be: 130 KAR Type 69 Riflemen 20 Turico Mark 2 Snipers 30 KMG mk 2 LMGs 100 KMP mk 1 SMGs 20 KFI Warthog Rocketeers 20 KAC Bushbuck Main Battle Tanks 50 Savage Model 55 MICVs 20 Flycatcher Flak Guns 20 Weaver Model 79 Fighter-Interceptors* 10 Stormpetrel SOLHs* 10 AH-Hammerkops*
*Carried on 2 Coelacanth class Aircraft Carriers
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Post by asrodrig on May 25, 2012 2:36:58 GMT
Bump?
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shark
Battle Mod
You can't always do what's right. You can always do what's left.
Posts: 1,167
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Post by shark on May 25, 2012 3:25:37 GMT
oopy, sorry mang. I have been doing real work (I had to do town clean-up this week) so I haven't been doing much computing. Fortunately, the town is cleaned so you may find what you seek.
Your armies align themselves with the National Union for the Total Excellence of Angola, who seek the security and affluence promised by the APA. In order to secure this nation, you will need to completely destroy your enemies, a coalition of AIM troops and the Popular Movement for the Independence of Angola. AIM defends the small town of Bibala, which is of importance due to rail access to the capitol. they have: 100 riflemen 50 SMGs 30 LMGs 15 marksmen 13 MBTs 25 APCs with AT rockets 10 MANPADS 7 Medium Helicopter Gunships In the capitol, Luanda, the MPIA have a huge force of conscripted infantry. Their moral is low, and your military advisors suggest that destroying the AIM force in a spectacular Micheal Bay-esque battle would be enough to scare off many of these cowards. This will allow your Angolian allies a clean, easy victory in the capitol, making sure that little is damaged in the cultural hub of the nation. The few residents of Bibala have evacuated, and it contributes essentially nothing to Angola's economy. Feel free to go wild.
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Post by asrodrig on May 25, 2012 4:15:36 GMT
The Savages take to the city, saturating the area with a torrent of explosive and incendiary rounds. Their main target will be the MANPADs, but they of course will focus fire on any target that presents itself. They are flanked by the Bushbucks, who are intended to protect them from any anti-tank capabilities of the enemy. Using buildings as cover, the Stormpetrels are loaded up with infantry, which are deposited at key locations on the perimeter of the hostile location. The idea is to surround the enemy, and corral them in tight quarters where they will be easy pickings for a bombing run. Hammerkops also take to the sky, and engage the enemy helicopter gunships.
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shark
Battle Mod
You can't always do what's right. You can always do what's left.
Posts: 1,167
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Post by shark on May 25, 2012 23:24:52 GMT
And lo, did the skies light up with the flames of war. Your Savages run into immediate trouble, the AT capabilities of the enemy APCs and the enemy MBTs tear up 15 of your favourite tools. The autocannon rounds of the Savages do a fair amount of damage, however, and once your Bushbucks manoeuvre into position your enemy is outmatched. You destroy 10 MBTs and 14 APCs, the rest pull into the centre of town. The MANPADS hide in cover, but explosive and incendiary rounds make this tactic foolish. Only one ultra-brave rocketeer is able to keep his nerve as his town burns around him, he shoots down a Stormpetrel (and it's troops). The rest scamper out of the shredded buildings, and are either killed or surrender to your men. The Angolan Gunships are outnumbered and outmatched, but still engage your Hammercops. 5 Hammercops are shot down, but the Angolan air support is completely neutralized. in addition to the above chaos, you destroy 10 riflemen, 5 SMGs, and 15 LMGs. The enemy armour is gathered in the center of town, the infantry is slowly moving there under cover.
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Post by asrodrig on May 25, 2012 23:33:54 GMT
With the AA capabilities of the enemy troops minimized and the larger units corralled into on area, all UAM units are to make a speedy tactical retreat. Once friendly units are out of the way, the Weavers make a thorough bombing run, targeting the larger conglomerates of enemy troops. In the wake of the devastation, Congolese troops move in to clean up any survivors.
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shark
Battle Mod
You can't always do what's right. You can always do what's left.
Posts: 1,167
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Post by shark on May 26, 2012 3:44:51 GMT
As the night sky darkens, your Weavers demolish the enemy fortifications. AIM is no longer able to supply their Angolan allies, almost certainly meaning victory for your allies in the capitol. News of your savage and horrible battle spreads to the capitol, and reports return to your HQ of the MPIA hemorrhaging troops as men abandon their posts. The Angolan armour is devastated, nothing survives your Weaver run. Their infantry, however, remains more or less intact. That super brave Angolan MANPADS man was able to use his considerable skill to down a Weaver. Your troops advance through the smouldering remains of the town, there isn't much cover for your enemy anymore. If you had waited to properly corral your enemy before doing your bombing run, you would have better disoriented and destroyed the enemy infantry. The remaining infantry attacks your force, but without proper cover and armour/air support they are quickly cut down. Congrats, Angola is yours. NUTEA forces surrender the capitol to you, as per agreement. The only survivor of the Angolan AIM detachment is the MANPADS man, who slinks into the wilderness to live a simple life of solitude. Angola will net you 7k per day. You lose: 15 Savages 1 Stormpetrel(and however many troops fit on it) 5 Hammercops 13 Riflemen
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