Sgtsammac
Ruler of the United Kingdom
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Post by Sgtsammac on Jul 30, 2012 23:09:23 GMT
Scandinavian International is looking to expand its holdings but doesn't want to step on anyone's toes. So they'll head north to the unclaimed island of Svalbard.
1 Ambassador Class Battlecruiser will escort the transport ships carrying
200 Standard Assault Units 50 LMG Units 40 Marksmen Units 10 Anti Armor Units 16x Bengal MBTs 10x T-100 Ogre MBTs 40x TTB-20-I "Peterburj" (Petersburg) IFVs
All units will be painted or wearing a Snow Leopard style of Camo to fit the location. Little resistance is expected from the locals and SI's troops plan on steamrolling straight to the capital, stopping as little as possible on the way.
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Post by ProkAdama on Jul 30, 2012 23:58:38 GMT
Alright, make sure you have paid the 10,000 credits for the logistics upgrade for the infantry. (You have 330 units, need logistics upgrade after 300) The island doesn't have too many units to defend with. Luckily for you, they haven't got their hands on heavy walkers. It's armed forces consist of: -100x Riflemen-40x Snipers-30x Machinegunners-5x XLT-504 Pinball Autocannon Tank(Agile, Urban Anti-Air, Anti-Personnel Tank) -10x M-50 Tank Hunter(Fast, minimal armour. Truly effective against many targets, but best at eliminating armour units.) -5x Bumar PT-97 MBT(Slower, heavily armoured and effective vs most targets [including low flying air units]) -3x T-39 Bogatyr Light Bipedal Mech(Effective vs all targets, especially infantry.) -2x LRAV-35 Inferno SPG(Effective vs all ground targets)
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Sgtsammac
Ruler of the United Kingdom
Admin Acc
Posts: 3,288
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Post by Sgtsammac on Jul 31, 2012 0:21:28 GMT
Oh fuu, I miscounted, my bad. (Leading by bad example atm >.<) I'm dropping 20ATs and 10Marksmen (I'll edit the orig post.)
The entire column will progress with the Ogres in the lead followed by the Bengals and everything else behind. Marksmen will do periodic scouts ahead until they reach the capital. At which point all units will stay behind until the marksmen have done a proper scout of as many enemy locations as they can find, highlighting them on the HUD Management System (So they appear on all other units' HUDs as well as long as the marksmen have EoT. (Of course they'll be taking every precaution to remain hidden) Heavy Armor and any Anti Tank weaponry (Infantry or Armor) will be marked as primary targets, Area cover (LMGs and the like) will be marked as Secondary targets, anything else will be marked as Tertiary.
I'll wait to hear what my Marksmen see.
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Post by ProkAdama on Jul 31, 2012 1:01:05 GMT
Your marksmen find the infantry situated in buildings. They take notice of only a single MBT standing behind a corner of a building. You will have to clear our the town street by street to get rid of all enemies.
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Sgtsammac
Ruler of the United Kingdom
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Posts: 3,288
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Post by Sgtsammac on Jul 31, 2012 1:30:06 GMT
The Ogres will head toward the city down the main street in wedge formation, protecting 10 of the IFVs filled with troops. The Bengals will split into two groups of 8 and assault from the left and right flanks, again in wedge formation and again protecting 10 IFVs (per group) with troops. The remaining IFV's and troops on foot will follow behind the Ogre charge.
All armored units will begin firing on any and all highlighted targets as soon as they are able, switching to higher priority targets as they become available. Obvious targets (Such as the Tank Hunters) will be targeted whether they are highlighted or not. All groups will push forward into the center of town, in the even one group becomes pinned by infantry fire, the marksmen will act to remove the pinning threat. (Marksmen will traverse the outside of the town until outer threats are removed, then they will move forward and find high positions within the town to continue providing recon and support fire. If enemy troops are found to be holed up inside of a building, MBTs will fire a few rounds into the building itself before an IFV unloads troops onto the doorstep (Or hole in the side) where they will clear out the rest of the building.
((All SI Vehicles are also able to highlight targets as that program is built into their targeting software.))
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Post by ProkAdama on Jul 31, 2012 11:13:03 GMT
You successfully steamroll into the town leaving a trail of death behind you.
The enemy loses half of their infantry, 3 autocannon tank, 2 MBT, and 5 tank hunters.
You only lose 1 Ogre and 1 Bengal in the process. Your APCs are left untouched.
You lose 11 riflemen. One of your snipers gets shot in the face by an enemy sniper.
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Sgtsammac
Ruler of the United Kingdom
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Posts: 3,288
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Post by Sgtsammac on Jul 31, 2012 11:31:56 GMT
Once reaching the center of town, the MBTs will regroup and spread out in packs of 3, each pack will also take along 2 IFVs filled with troops. These packs will hunt down the remaining targets, systematically searching the entire town. My remaining troops and armor will turn the center of town into a makeshift bunker, placing marksmen in positions to call out any approaching threats, and still be able to provide as much support and recon to the hunting packs as possible. IFVs not being used in hunting packs will be on standby to replace any that fall while hunting. While on standby they will act as defense for the "bunker" LMGs not out hunting will be placed strategically to cover entry points to the center of town, as will the AT troops.
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Post by ProkAdama on Jul 31, 2012 12:39:08 GMT
Your final strategy was successful. Enemies were not able to eliminate your "bunker", but you do lose 2 MBTs, 4 IFVs, and 21 riflemen in the hunt. Congrats, 4k. Make sure you upgrade it.
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Sgtsammac
Ruler of the United Kingdom
Admin Acc
Posts: 3,288
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Post by Sgtsammac on Jul 31, 2012 12:47:30 GMT
Not a bad takeover if I do say so myself.
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